Puzzle game in prima persona, cooperativo. Il giocatore intraprende un viaggio emozionale per salvare la piccola Emily, imprigionata una dimensione spazio-temporale.
Ruolo: 2D Artist dei puzzle
Un rhythm action sgargiante, dedicato al Pride e alle tematiche LGBTQ+.
Ruolo: Level designer dello scenario di “Mosca”
Un’avventura 2D punta-e-clicca, sviluppata per i Laboratori Nazionali del Gran Sasso. Il videogioco ha vinto il “Premio PA sostenibile 100 progetti per raggiungere gli obiettivi dell’Agenda 2030”.
Mansioni: Implementazione dei puzzle, testing, animazione della cutscene introduttiva
Un arcade a tutta velocità che mette alla prova i tuoi riflessi.
Ruoli: Audio director (Soundtrack and SFX), Level and Game designer
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